Tuesday 1 November 2011

Airtel Ringtone Using C/C++

Hey this is a really nice code!! Just compile it using ur C/C++ compiler and run...then you can hear the popular Airtel Ring tone...the Airtel Jingle...!!

#include"iostream.h"

#include"stdio.h"

float main(void)
{
float A,Bb,D,G,F;
A = 440;
G = 780;
Bb = 461;
D = 586;
F = 687;
sound(G);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(500);
nosound();
sound(2*D);
delay(500);
nosound();
sound(2*A);
delay(250);
nosound();
sound(2*Bb);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(500);
nosound();
sound(2*A);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
//end 1
sound(G);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(500);
nosound();
sound(2*D);
delay(500);
nosound();
sound(2*A);
delay(250);
nosound();
sound(2*Bb);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(500);
nosound();
sound(2*A);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
//end 2
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
//end 3
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
return 0;
}

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